Blaze Masters
Educational Forest Management Simulator developed in collaboration with Utah Department of Forestry, Fire, and State Lands
Contributions
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Served as Scrum Master and utilized Trello to keep the 5 person team on pace
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Led project pitch and One-Sheet design, coordinated with forest management agencies for consultation, led research for educational aspects of the game
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Mediated an intense conflict within the team and persuaded all parties to commit to a unified team effort
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Co-designed and iterated on Survey, Cut, Plant, and Extinguish mechanics
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Pitched in with QA, Audio, and Writing efforts
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Tools: Unity, Github, Trello
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Platforms: PC, iOS
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Team: 5 people
Cody Cottrell
Game Designer
Juice & Glory Contributions
Juice & Glory
Twitch-integrated 4-player Arena Brawler inspired by Cake Bash and Beyblade
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Tools: Unreal, Perforce, Jira
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Platform: PC
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Team: 10 people
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Dev Time: 11/20 - 12/20
Producer Contributions
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Lead Producer
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Developed organizational structure for engineering and art pipelines. Tracked sprint progress and team velocity for engineering pod in Jira.
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Coordinated a globally distributed remote development team in the midst of the COVID-19 pandemic
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Delivered necessary constructive criticism to team members when we deviated from our guiding design pillars
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Presented a live demo of the game at EAE Play event