Blaze Masters
Educational Forest Management Simulator developed in collaboration with Utah Department of Forestry, Fire, and State Lands
Contributions
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Served as Scrum Master and utilized Trello to keep the 5 person team on pace
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Led project pitch and One-Sheet design, coordinated with forest management agencies for consultation, led research for educational aspects of the game
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Mediated an intense conflict within the team and persuaded all parties to commit to a unified team effort
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Co-designed and iterated on Survey, Cut, Plant, and Extinguish mechanics
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Pitched in with QA, Audio, and Writing efforts
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Tools: Unity, Github, Trello
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Platforms: PC, iOS
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Team: 5 people
Cody Cottrell
Game Designer
Shadow Soul Contributions
Shadow Soul
Survival-Horror that combines the powerlessness of Amnesia with the table-turning bursts of power in Pac-Man
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Tools: Unreal, Perforce, Jira
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Platform: PC
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Team: 4 people
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Dev Time: 9/21
Producer Contributions
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Lead Producer
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Owned daily tasking for team of 4 in rapid-proto environment
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Scoped & pitched for MVP vertical slice with room to grow
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Maintained documentation bible given expectation of green-light approval & team growth