Blaze Masters
Educational Forest Management Simulator developed in collaboration with Utah Department of Forestry, Fire, and State Lands
Contributions
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Served as Scrum Master and utilized Trello to keep the 5 person team on pace
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Led project pitch and One-Sheet design, coordinated with forest management agencies for consultation, led research for educational aspects of the game
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Mediated an intense conflict within the team and persuaded all parties to commit to a unified team effort
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Co-designed and iterated on Survey, Cut, Plant, and Extinguish mechanics
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Pitched in with QA, Audio, and Writing efforts
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Tools: Unity, Github, Trello
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Platforms: PC, iOS
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Team: 5 people
Cody Cottrell
Game Designer
Shadownest Contributions
Shadownest
Asymmetric Multiplayer Horror game inspired by Evolve and Alan Wake
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Tools: Unity, Perforce, Jira, Trello
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Platform: PC
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Team: 9 people
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Dev Time: 1/21 - 5/21
Producer Contributions
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Lead Producer
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Owned & iterated on JIRA roadmap from concept to ship
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Led scrums for a globally-distributed remote team of 9
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Led early project pivot
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Motivated team & maintained morale via crucial conversations, communication, & conflict resolution skills
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Presented launch stream & milestone updates for stakeholders
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Audio Producer – Coordinated & directed outsourced team; delivered constructive critiques for VO, SFX, & Music
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Quality Assurance Director – Scheduled internal & external playtesting; distributed priority reports