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Shadownest Contributions

Shadownest
 

Asymmetric Multiplayer Horror game inspired by Evolve and Alan Wake

  • Tools: Unity, Perforce, Jira, Trello

  • Platform: PC

  • Team: 9 people

  • Dev Time: 1/21 - 5/21

  • Download on Steam!

 

Producer Contributions

  • Lead Producer

  • Owned & iterated on JIRA roadmap from concept to ship

  • Led scrums for a globally-distributed remote team of 9

  • Led early project pivot

  • Motivated team & maintained morale via crucial conversations, communication, & conflict resolution skills

  • Presented launch stream & milestone updates for stakeholders

  • Audio Producer – Coordinated & directed outsourced team; delivered constructive critiques for VO, SFX, & Music

  • Quality Assurance Director – Scheduled internal & external playtesting; distributed priority reports

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